Showing posts with label dot. Show all posts
Showing posts with label dot. Show all posts

Sunday, 26 April 2015

How do Frost Tower, Gargoyle Tower and Snake Tower work?

I am testing to see if the Damage over Time(DoT) of Frost Tower, Gargoyle Tower and Snake Tower stack. For this experiment, I will be using 1 x Level 9 Snake Tower, 1 x level 6 Snake Tower, 2 x level 3 Gargoyle Tower and 2 level 6 Frost Tower, as these are all I have. Here are my progress, Enjoy! ;)


On my level 6 Frost Tower, I kinda timed out. These towers are so useless.
So I added 12 Maxed Gargoyles to the test! XD 


Below are my Results:-



1 x level 6 Frost Tower and 12 Maxed Gargoyles.
2m 13s

2 x level 6 Frost Tower and 12 Maxed Gargoyles.
2m 13s

No difference in DoT when both towers are placed together.


1 x level 3 Gargoyle Tower.
54s

2 x level 3 Gargoyle Tower.
55s

1s  Difference in DoT.
(might be human error or just a fraction difference in milliseconds.)

However it is more likely that there is no difference in DoT when both towers are placed together.


1 x level 6 Snake Tower.
2m 20s

1 x Level 9 Snake Tower.
2m 25s

1 x Level 9 Snake Tower and 1 x level 6 Snake Tower.
2m 25s

No difference in Level 9 Snake Tower's DoT when both towers are placed together. However, I would assume that the level 9 Snake Tower's DoT took place rather than the level 6 Snake Tower's DoT, since the time is same as level 9 Snake Tower's DoT.

When two of the SAME TOWERS are placed together, they DO NOT STACK! When two of the same towers are placed together but different level, the HIGHER LEVEL TOWER's DoT TAKE PLACE!



More Surprising Findings!!!



1 x level 3 Gargoyle Tower and 1 x level 6 Snake Tower.
2m 17s Worse timing than with just a single level 6 Snake Tower's time!

1 x level 3 Gargoyle Tower and 1 x level 6 Frost Tower.
56s Better timing than with just a single level 3 Gargoyle Tower's time.

1 x level 6 Frost Tower and 1 x level 6 Snake Tower.
2m 20s Same timing as a with just a single level 6 Snake Tower's time.

1 x level 3 Gargoyle Tower and 1 x level 6 Frost Tower and 1 x level 6 Snake Tower.
2m 17s 2m 17s Worse timing than with just a single level 6 Snake Tower's time!


Conclusion, Snake Towers have the highest DoT compared to Gargoyle Tower and Frost Towers.


Towers of the same kind DO NOT STACK, when two of the same towers are placed together, only one DoT will take place. 


If two of the same towers but different levels are placed together, the DoT of the tower with highest level will take place. 


When Snake Tower and Gargoyle Tower are placed together, Gargoyle Tower's DoT seemed to have nullified some of Snake Tower's DoT with its own!


When Gargoyle Tower and Frost Tower are placed together, both tower's DoT seem to take place.


When Snake Tower and Frost Tower are placed together, the DoT of Frost Tower is so insignificant, there were no time difference as compared to just having a single Snake Tower.


When Frost Tower, Gargoyle Tower and Snake Tower are all placed together, Gargoyle Tower proceeds to nullify some of Snake Tower's DoT with its own, while Frost Tower deal insignificant DoT and it really doesn't affect anything other than provide a 'slow' effect.



I Apologize for the colorfulness of my conclusion sincerely. XP
    Heres a plain text for those who prefer it the traditional way:





Conclusion, Snake Towers have the highest DoT compared to Gargoyle Tower and Frost Towers.

Towers of the same kind DO NOT STACK, when two of the same towers are placed together, only one DoT will take place. 

If two of the same towers but different levels are placed together, the DoT of the tower with highest level will take place. 

When Snake Tower and Gargoyle Tower are placed together, Gargoyle Tower's DoT seemed to have nullified some of Snake Tower's DoT with its own!

When Gargoyle Tower and Frost Tower are placed together, both tower's DoT seem to take place.

When Snake Tower and Frost Tower are placed together, the DoT of Frost Tower is so insignificant, there were no time difference as compared to just having a single Snake Tower.

When Frost Tower, Gargoyle Tower and Snake Tower are all placed together, Gargoyle Tower proceeds to nullify some of Snake Tower's DoT with its own, while Frost Tower deal insignificant DoT and it really doesn't affect anything other than provide a 'slow' effect.

Saturday, 25 April 2015

How do Burning/Poison Effect works?

In this post, I will be measuring the Damage Per Second(DPS) of different combination of Burning and Poison effect. The other day I noticed in a Facebook comment, according to the Official Royal Revolt Facebook Page, both the Burning and Poison effect has TWO component. The base damage and the Damage over Time(DoT). 

According to this, burning/poison effect has 2 part, the base damage component that stacks and the DoT component that doesn't stack. Which raises many question to me and I decided to run some experiments!


Here's what I found!

You're better off having ONE Pyromancer and ONE Mortar in your defensive waves than having multiple Pyromancers/Mortars! 


Mortars do not have base damage, they deal pure DoT(Approximately 1.5 seconds), so stacking Mortars WILL NOT INCREASE their DPS, rather they just keep refreshing the DoT. However since Mortar's DoT is sooo short, like you see in example M4, having 2-3 Mortars to refresh the DoT may have better results! 


Pyromancers on the other hand deals a low base damage and has a decent DoT that is longer than Mortar's DoT
(Approximately 4 seconds). Having many Pyromancers will increase their DPS slightly. This is mainly due to Pyromancer having some base damage, though the DoT part is still wasted. Having 1 Pyromancer is enough to keep the fire burning!


Mortar's DoT and Pyromancer's DoT seems to overlap? It's like as if the burn DoT component doesn't stack with poison component and vice versa! You still receive both the burning and poison effect's visual, but there is DAMAGE LOSS somewhere in the overlapping process.



Here is an Example that I've made:
Note - Having more time left means the faster I died (As in better DPS)

M1
 Here I got killed by 5 Mortars and left with 2m 9s

M2
With only 3 Mortars, I died almost the same time as when I did with 5 Mortars!

M3
With only 2 Mortars, I still died pretty quickly

M4
It took way longer for me to die as the Mortar's DoT ended too quickly! 
(eg: Mortar takes around 3 seconds to reload, the Poison Effect only lasts around 1.5 seconds)

P1
 Pyromancers on the other hand has some Base damage and a longer DoT, requiring only 1 Pyromancers to keep the burning effect going.

P2
 Here, the difference between 7 Pyromancers and 2 Pyromancers are HUGE! 
(1m 22s vs 31s)


There is one Surprising finding though! 

 When I put 3 Mortars and 1 Pyromancers together, their DPS actually DECREASED!!!
It was as if the Burning effect from Pyromancers have nullified Mortars Poison effect thus greatly reducing Mortars DPS!

DPS fell from 2m 8s to 1m 51s

 Same goes with 2 Mortars and 1 Pyromancer!

 
DPS fell from 2m 5s to 1m 45s

 Conclusion, I would say Pyromancers kinda sucks at dealing damage to your King after you king has pass lvl 50 range? At level 82, Pyromancers are pretty neglectable. They are still very good at destroying Firebolt Towers/Archer Towers/Frost Towers, causing your troops to 'panic' and Troops(although not as good as Mortars)


Despite the fact that Pyromancer might reduce Mortar's DPS, I would still put 1 Pyromancer in my Defensive wave along with 2-3 Mortars because of the 


'panic' effect + Mortar's Poison  = 'Gas Chamber' 


Who doesn't love to see troops running around in panic because they're on fire while being poisoned to death ;)